The player characters gathered in response to an ad for adventurers, where they joined a cowardly wizard whose spells specialized on escaping threats. The group were brought to an old set of ruins and began to explore when the party was attacked by a large number of Giant Rats. During which, the party’s wizard got severely injured and started insisting every dead-end had a trap door. The party would search these walls and sometimes find weak points where the Dwarf would hammer his way through.